package combat;

/**
 * ConcreteStrategy class that handles conflicts with the enemy player
 * @author Chris
 *
 */
public class EnemyConflict implements ConflictStrategy{

	@Override
	/**
	 * When a bullet hits the other player, they are taken off the board.
	 */
	public void execute(Sprite enemy, Bullet bullet) {
		bullet.onBoard = false;
	}

}
